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port80.se delink
port80.se.quakenet.org delinking. It is with great sadness that we must farewell port80.se from QuakeNet after nearly 20 years of service. Unfortunately the hardware problems they were experiencing could not be resolved, and so the decision to delink the server was ...
Read the rest 5 commentsMerry Xmas!
QuakeNet staff wishes everyone a Merry Christmas and a Happy New Year. Thanks for your continuing support!
Read the rest 2 commentsNew server link
New Server stockholm.se.quakenet.org As of this week we are welcoming a new server to the game, its stockholm.se.quakenet.org kindly hosted by Sunet. While we are getting a new server, we are losing an old one. Since last week portlane.se.quakenet.org has ...
Read the rest 3 commentsQuakeNet reaches 200,000 users
--begin release--
For Immediate Release
QuakeNet reaches 200,000 Concurrent Users
31/08/2003 - QuakeNet, tonight consolidated it's position as the world's largest chat network, with more than 200,000 people connected concurrently. The actual user peak eventually reached 201,401 users, 1401 users more than the 200,000 user mark.
QuakeNet, which has more than 400,000 registered users, is home to the largest and most dynamic communities in the world, and currently has approximately 50 chat servers installed at major ISP's across Europe and the US.
QuakeNet has a daily average usercount of more than 140,000 simultaneous users - an average usercount larger than many small towns.
QuakeNet, through encouraging people to use the network to chat about games and it's policy of actively discouraging antisocial behaviour (including a total ban on all file sharing or trading) has provided an environment where fans of computer games can find groups of like-minded people to chat to. This philosophy has also created an environment for the user looking for general, technical and any other theme of chat room. The QuakeNet userbase has grown far beyond its gaming roots.
Developers and publishers are also recognising the value of QuakeNet, with several large publishers setting up community-based support channels on QuakeNet. QuakeNet also is home to several large Game Service Providers, notably BarrysWorld and Blueyonder in the UK, along with many others.
QuakeNet is always looking to improve on its user experience, and attract new users to the network. QuakeNet is also always searching for new, suitable sponsors to increase its server coverage accross the world, and give its users local servers to connect to.
--ENDS--
For additional information on this press release and QuakeNet, contact:
ferg@quakenet.org
For future press enquires, contact:
pr@quakenet.org
For additional information about QuakeNet's growth, please visit http://irc.netsplit.de, an independant IRC network monitoring website.
Notes to Editors:
About QuakeNet
QuakeNet was founded in 1997 by two friends who wanted to provide a place for game players to chat online about Quake. QuakeNet now has more than 50 chat servers spread across the world in a single distributed network. QuakeNet is a not-for-profit organisation run by volunteers, with more than 400,000 registered users chatting in more than 170,000 different chat rooms.
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